Mario Kart Live: Home Circuit - Mario. Set Contains: Kart x1, Gates x4, Arrow Markers x2, USB Charging Cable x1. Ready, set-up, go! Turn your home into a race track with Mario Kart Live: Home Circuit, a brand new way to experience Mario Kart on Nintendo Switch! Mario Kart Live: Home Circuit is an installment in the Mario Kart series for the Nintendo Switch announced as part of the 35th anniversary of Super Mario Bros. The game makes use of physical kart products of Mario and Luigi with a camera attached to the back of the kart, which live streams the surrounding area to the player's Nintendo Switch. Race a real-world Mario Kart through your home! Use the Nintendo Switch system to control your Kart and watch as it reacts to what's happening in the game as you boost and drift to victory. Your in-home course comes to life on-screen with a view from right behind the driver's seat.
Nintendo may be a market leader in the video game industry, but they also know a thing or two about the toy game. When the Switch launched, an enhanced port of the Wii U’s Mario Kart 8followed shortly after. While the Switch hasn’t gained a Mario Kart 9, it’s now home to Nintendo’s newest toy experiment: Mario Kart Live: Home Circuit from Velan Studios. This isn’t a mainline Mario Kart game, but rather an interactive experience using a remote control Mario Kart. Using an augmented reality camera, players can turn their homes into the Mario Kart track for their race. Just how complex these tracks can be will ultimately be up to you, but the possibilities are practically endless based on your own creativity.
Mario Kart Live is a fun experience at home that feels like a little magic theme park ticket. And the game itself, while not as good as Mario Kart 8, is deeper and better than I expected. Mario Kart Live: Home Circuit is such a creative use of Nintendo’s hardware and software prowess. The camera on the Kart itself is the true star of the show. It captures the world directly in front.
The idea in Mario Kart Live: Home Circuit is that players will go up against Bowser Jr. and the Koopalings. You’ll compete across eight different cups, each with three races. Just like normal Mario Kart, all your speed classes are here, with 50cc all the way up to 200cc (after unlocking it). Of course, the main difference here is that the tracks are of your own creation. This makes the unlockable Mirror Mode even more interesting, flipping your actual real world setting in the game. To get started is fairly easy. All it takes is downloading the free software, then you’ll utilize the included kart and cardboard gates to help make your course.
Course creation is honestly pretty ingenious. Players will place all four of the included gates around the room in order. Once the gates are set up, Lakitu will place paint on your kart’s tires so that you can drive around to shape your course. Once the course is complete, you’re ready to race, decorate, or even make slight adjustments. With creating courses, your limits are really your own imagination. The kart can work across carpet, so you’re not limiting yourself to hard surfaces. You can even go up slopes, which can add a bit of depth to your track, though only if you put in the work. Only some of the most creative people will go the extra mile to make their course truly special.
Even if you don’t physically decorate your track, that’s perfectly fine. The game will have virtual decorations on each course to give a little variety to your courses. Avoid getting frozen in Freezie Frosts, escape Piranha Plants in Piranha Paradise, and even dodge pixelated Goombas in a track inspired by World 1-1. Classic favorites like Bowser’s Castle and Rainbow Road appear, but we’ll also have a lot of newer style courses as well. The aesthetics for each course are surprisingly diverse, doing just enough to make each one feel different. This can even be the case when you don’t change up the course.
One thing that Mario Kart Live: Home Circuit does well is how it implements different situations to your kart. For starters, the remote control kart isn’t going at maximum speed, making it so that mushrooms and other speed boosting items actually increase speed. Hitting obstacles can also slow you down, steer you off course, or even hinder your driving. Of course, hitting an obstacle in the real world will also cause problems, which is fairly easy to do depending on how your track is set up. Thankfully, courses have a lot of helpful features as well. This includes things like stray mushrooms, boost pads, bonus items and more. All these features make races challenging, but also not too difficult to manage.
Of course, like all Mario Kart games, you’ll have item blocks to find on courses. Items include a lot of the mainstays like red turtle shells, banana peels, mushrooms, stars, and even blue shells. You’ll also have items like Chain Chomps, boomerang flowers, Bloopers and more. Like Mario Kart 8 Deluxe, you can even hold two items at once. These items work just like how you’d expect them to, though with the virtual course, it does sometimes make tracking an issue. If I place a banana behind me, it might not be exactly in the right spot on the next lap. Even so, the items help to make this a true Mario Kart experience in your own home, and it’s frankly quite awesome.
One of the best things about the game is the presentation. Mario Kart Live: Home Circuit has some pretty refreshing visuals, not to mention a solid use of audio. Not only do you have charming animations from Mario (or Luigi), but you’ll also have lots of customization. As you collect coins in races, you’ll unlock costumes, karts, and different horns. It gives it a sort of Super Mario Odyssey feeling to have all these different outfits, which is always welcome. One other great element is the music. The Mario Kart series has gained a ton of catchy beats, and Home Circuit is no exception. Even with a host of tons of original songs, there are some pretty solid remixes here too.
While a fun game, Mario Kart Live: Home Circuit does have some faults. First of all, you’ll need proper lighting to play effectively. Even if you decide to get creative with going under tables or beds, the camera may have trouble capturing certain information. I’ve crashed into a few chair legs simply because the camera couldn’t see them. Sometimes the game also has connection spikes that make the camera stutter. This can make the difference between crashing or making that necessary turn. Finally, the multiplayer, while welcome, is difficult to get set up. Up to four players will need their own Switch and their own remote control kart. Since the game is currently considered rare, it might be a while, not to mention an expensive endeavor, just to get a multiplayer race.
Mario Kart Live: Home Circuit may not be the Mario Kart 9 players want, but it’s still a fun experience. Given the popularity of the idea, the game is already difficult to track down. If you can manage to find one, it should make for a fun gift for this holiday season. Even with some shortcomings, this is yet another innovative experience from the minds at Nintendo. With nearly endless options on courses and a cool use of technology, I look forward to seeing what some players come up with. As a game it might be somewhat lacking, but as a toy, this is surely going to be a hit.
Final Score: 7.5 out of 10
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Remember the Tickle Me Elmo rush of 1996?
The toy, an interactive version of the Sesame Street character that laughed when you so much as touched it, was the biggest holiday prize of the year. Parents literally fought over the thing in stores, and Tickle Me Elmo became a source of horror stories and an odd sense of pride for people that got one for years to come.
If you're too young to remember that time, think about how tough it's been to snag an Xbox Series X, PlayStation 5 or RTX 3080 graphics card this year. Console and PC gamers can relate to the weeks-long wait for even a smidge of hope of claiming their prize. Throw in a screaming kid, and you have Tickle Me Elmo -- and proof that no matter the simplicity, a great concept mixed with a big brand can make for the holiday commodity each season.
I say all of that to say this. Mario Kart Live: Home Circuit will be the Tickle Me Elmo of this holiday season, though the battles for ownership will likely play out online rather than in stores. Though the console wars and Nvidia card shortage are dominating the gaming conversation now, Mario Kart's ubiquity, fun-for-all ages style and relative affordability for parents and casual players will no doubt make Home Circuit the story of November and December. Think the Animal Crossing: New Horizons phenomenon, but with a mixed reality hook.
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Home Circuit is stunning in both its simplicity and its execution. It's Mario Kart, but in your house. You make the courses. You choose where item boxes, boosts and other elements of the course belong. And the customization plus the novelty of seeing the action play out in front of you is remarkably fun, both for kids and for people old enough to remember when Elmo was the talk of the holiday season.
I came into my test run of Home Circuit skeptical but walked away with nothing but nitpicky fixes. At $99.99, it is a bit pricier than the $30-something people spent for a giggling toy 24 years ago. But it's also markedly cheaper than the new console generation, and for parents and Mario Kart fans alike, a consolation prize that has that patented Nintendo magic behind it.
To get a sense of what this game can (and can't) do, my wife, my dogs and I put our Nintendo Switch, real-life racers and the track options to the test. We were left with my wife literally sweating as she raced Mario down a hallway, a terrified corgi and laughter that likely annoyed our neighbors. Here are some of the takeaways from our time with Home Circuit and the do's and don'ts for when you line up at the starting line.
The first thing we did with our kart was see just how far it could go in every cardinal direction. The result: About 45 feet of leeway before the connection to your Switch cuts out. That's a ton of real estate, and to make the most of it, you'll want to unlock the kart's higher speed options, which should be familiar to fans of the Mario Kart series.
Home Circuit's hardware has 50cc, 100cc, 150cc and 200cc options. The latter two are unlocked by completing races in the game's Grand Prix mode, where you compete against virtual opponents to get circuit trophies, just like in your typical Mario Kart title. It takes five first, second or third place Grand Prix results to unlock 150cc and 10 to get 200cc, which is a very good call by Nintendo -- the kart actually does go faster, much faster, in real life at each of these intervals. The speed and turn radius take some getting used to, and in this version of Mario Kart, there can be real-life consequences for missing a cut, including but not limited to your dog getting smacked in the face. (No animals were hurt in the creation of this content, I promise).
Make space for your track, but don't be afraid of using things like coffee tables or other furniture as obstacles. In our testing, we found that even brick walls don't cut the Switch signal, even at around 30-40 feet. At 150cc, a Nintendo representative recommended a 10x12 meter space for a track, or about 32x40 feet of space. It isn't required, but it'll make your life easier and allow for some creativity for those faster-paced races.
An important warning: The four gates used to make your course are the only thing that matter when it comes to the race. The track you create outside of that is a recommendation, not a rule. There's an honor system here: Racers need to follow the track of their own volition and not create their own Rainbow Road-style shortcuts.
There are ways to restrict movement, obviously, like using obstacles to create lanes, but make sure they're not too flimsy if you really don't trust your craftier friends to stay on-track.
That same Nintendo representative did not recommend going vertical with the kart at all, which is totally understandable. The hardware, while durable, relies on a front-facing camera that stands above your racer's head through an attachment to the back of the kart. It is made of plastic. It is breakable.
But forget about that. Warnings be damned, we wanted to see Mario fly, and there are probably plenty of people out there planning some ridiculous courses for their karts as I type. After unlocking all the speed options and getting an understanding of what we were working with, we set up some cardboard ramps and tried our luck.
I regret to inform my fellow daredevils that the ramp options are pretty limited when it comes to this kart. You can yeet yourself using a few degrees of incline on less than a foot of height at 200cc, but it's not all that impressive. You can, however, build ramps for your kart to ascend with little trouble at that speed and 150cc, then plateau onto a second story and set up a fall or a ramp for the kart to go down on the other end.
Don't bother with the lower speeds for any of this; though the game does a great job of making it look like you're speeding down the raceway even when at 50cc and 100cc, but the immersion is ruined when the kart hits a 1-degree cardboard ramp and can't make the ascent.
There is definitely someone out there with an understanding of physics who will find a way to make this thing leap several feet into the air. That person is not me. For a layman, making a ramp that can make your kart defy gravity is a tall task.
This one's a warning for parents purchasing Home Circuit, courtesy of my sibling-having wife.
The gates you use to create the course are made of cardboard. While sturdier than expected, the cardboard is, of course, breakable. Children are prone to breaking things when they're mad. It's very easy to see a world where one kid gets upset with another and decides to burn it all down, ruining the fun for everybody, yourself included. Make sure you do the responsible thing and supervise.
The journey to unlocking 200cc will also earn you several options for course creation, including gate effects and weather options that can affect your race. Rain leads to speed-boosting mushrooms growing on the course. A magical gate turns the camera and controls around, forcing you to adjust your approach.
Part of the fun of the Grand Prix is experiencing all these different effects while competing against virtual foes, and the same goes for racing against real-life opponents if you commit to adjusting your custom creations. Take some time to really think through what could throw off your fellow racers or create some chaos. I found it helpful to write down some ideas or combinations that I loved from the other series, and you might, too.
Throw in some real-life obstacles, and you've got a course that even Nintendo designers would envy.